This looks like a trip worth taking. |
March
to the Moon is an XBL Indie game released on August 31st 2012 by
Califer Games. It’s a top down shooter with some RPG elements. There are twelve
different classes from which you can pick from, and when you level up enough
you can pick a secondary class, or choose to stay with the one you already
picked. How does this game stand up to others in the SHMUP genre?
I’ll
start with the two things I didn’t like about the game. Number one is the
graphics. I can appreciate simple, retro styled graphics, but that’s not what
this game has. It looks like most of the graphics were created in MSPaint and
imported into the game. Normally I don’t like to hark on a game for graphics,
but sometimes I had difficulty reading the on screen text. And the graphics are
just downright silly otherwise. I would like to point out that on their website
for the game, the art is awesome. I wonder why that wasn’t put into the game?
Ah rats. I'm going to burn a lot of you to death. |
Also,
the music. Oh god, the music. It has one song that plays on a loop throughout
the entire game, and while it starts out inoffensive… I eventually found it
stuck in my head, and not in a good way. I still hum it to myself sometimes
without even realizing it. I guess what I’m trying to say is that I got sick of
the one song in the game. But I did a few power sessions where I just played
the game straight for several hours at a time… maybe that was my fault. But a
few more songs for variety would’ve alleviated this.
Now
onto what I loved. I love RPGs, so when I started this game up and was
presented with twelve classes to pick from, I got excited. I created characters
with combinations of all the classes so I could find out what they were all
like. I eventually went with a fire/arrow character, because it turned out to
be easy mode. You gain three skill points as you level up, and at level 8 you
pick your second class. Then you distribute your stat points between many
different types of skills.
Which was a machine that produced rats. Like a pile of rags. |
The
game has three different levels of difficulty that unlock as you beat the game.
It gets progressively harder on the high difficulties, and dependant on how you
built your character, the game can either be really easy or really tough. Using
my fire/arrow character as an example, I put all of my points into the skills
that made my main fireball/arrow attacks stronger. I could shoot multiple
projectiles of each type. By the end of the last difficulty I was shooting nine
fireballs and nine arrows, which took out everything on the screen, most of the
time.
You can
also customize your character with different options that you unlock throughout
the game. You can change your character’s look at any time. This has no intrinsic
effect on your characters stats.
AHAHAHAAHAAHAAHAA! I'M BURNING EVERYTHING! |
If you
can get past the graphics, and just use your own music, this game is awesome. I
really hope they make a second one, or at least someone makes something similar
to this. It left me wanting more, and I would gladly pay to get more. Even if they
didn’t change the graphics and produced a “second campaign” with more classes
and character options, I would still get it. If you’re a fan of indie games and
SHMUPS, for only 80 MS Points, this is a great deal.
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