Kind of dissapointed by the lack of door locking and hand washing mini-games. |
O.C.D. is an indie game created by Pouncing Kitten Games for
Xbox Live released on February 2nd 2012. It is a match three game
that is RPG centric, stating that it guts frivolous role playing tropes in
favor of a game that just focuses on character development. Is it a good Role
Playing match three game, similar in vain to the Puzzle Quest series?
I like to match weapons and pretend my character is cutting... monsters! |
The graphics are very simple. There’s not even a background
to speak of, just the color blue. The circles that you’ll be matching are
colorful and contain a lot of variety, but I feel like this almost hurts some
areas of the game. Sometimes I have trouble distinguishing what color a circle
is because the overlapping symbol takes up most of the space. This isn’t really
an issue when you’re doing the collapse-esque puzzles. The music is forgettable
and the sounds include popping. Lots and lots of popping.
This is where you pick up resources for item crafting. Collect all those... squid... tentacles? You'll use them to make awesome Whale's Squid Plate of Tentacle Rape + 5. |
As I previously mentioned, the main game play aspect is
match three, like Puzzle Quest or Bejeweled. There’s also item crafting, which
has you rolling dice to get certain numbers, almost reminding me of Yhatzee.
But to do the crafting you first need items which require resources, something
you accumulate in the Collapse-esque mini games. You can also level up and gain
skill and magic points, and this is where the match three aspects comes in.
When you choose Level you match circles to gain experience. When you gain a
level you get LP which you use to boost your main stats, Health, Magic,
Stamina, Strength, Intelligence and Dexterity. Each of these stats will affect various
things, such as how many turns you have when doing the different Collapse and
Match games, or how many re-rolls you get when forging an item.
Not exactly sure how a mace can suffer from a mental illness, but I'll take it! |
When you play the skill match three game you gain SP that
you can use to boost the several different skills that you have access to.
Examples of these include Courage, which reduces the number of experiences points
you need to reach the next level, or Survivalist which increases the amount of
food you get when playing the food gathering Farming game. This is where you’ll
encounter a bug in the game, as some of the skills are mislabeled. The skill
Observation says it reduces spell costs, but when you put points into it your
skill costs go down.
A warrior named Addicted. I named mine Criesinbeer, after my favorite activity. Well actually it's my second favorite, I just couldn't get Masturbatesinawell to fit. |
Though this game is simple and kind of repetitive, I still
found myself enjoying it. It does present you with the simple pleasures of
building up a character, but I can’t help but feel the game is lacking for this
very reason without any clear objectives or a story. I know that this is one of
the selling points of the game, that it doesn’t include those extra frilly
features, but it also makes the game feel like it’s just a generic time waster.
Since the mini games start out only giving you a move or two, you often want to
play “just one more game” which frequently turns into ten more games.
Increasing your stats and crafting and farming is fun. But the game is only
80MSP, and for that price it’s hard to complain. If you like match three games
and RPG’s, this will definitely be a dollar well spent for you. I think there is
room for another game like this, so I’m hopeful that the developer is working
on a sequel or that someone else may have another match three RPG in the works,
because I think it’s already been established that these games can work well.
Oh man, I love these kinds of games.
ReplyDeleteHaven't played that one yet!
ReplyDelete