So... many... colors... |
From Pulse is a rhythm game made by Pixel Molotov and released
on October 23rd 2012. The description for the game state that it is
heavily narrative driven retro inspired rhythmic plat former. I haven’t seen a
whole lot of rhythm games lately that doesn’t try to follow Rock Band/Guitar
Heroe’s track formula since Fret Nice, and had been interested in trying this
out ever since it was released. Is From Pulse the melodic experience that it
promises to be?
After his drunk bender, Vegah missed the X button and threw up all over the barriers. |
The graphics of From Pulse are very stylistic and colorful.
I was really impressed with the opening cut scenes, and they really set the tempo
for the game. The locations the game takes place in are really fun. There’s a
lot of con variazioni in each level, but it’s kind of hard to appreciate since
you’ll be focusing on what you’re doing. The art in the cut scenes really is
beautiful, always containing bright, colorful dreamy images.
Rhythm games are supposed to have great music that keeps you
tapping in time to the beats, and From Pulse is no exception. The music in game
is retro inspired and electronic, reminding me of techno or trance. I highly
recommend you turn up the volume and relish in the awesome music as you play
the game.
So how does From Pulse actually play? You’re character,
Vegah, is moving along the screen from left to right, and colored circles dot
the ground that correspond to the colored buttons on the Xbox controller. When
you character reaches the circle, you push the button. The game only uses the
A, B, X, and Y buttons and each button corresponds to a certain action. You’ll
be pressing these buttons in time to the beat of the music as you’re going
along. Pushing the wrong button seemed to hold more weight than other rhythm games,
because if you’re coming up on quick succession of actions, pushing the wrong
button will cause your character to get locked in that animation until it’s
over. This never screws you over that bad, but it does put emphasis on making
sure you’re actually hitting right buttons.
Vegah! I... I'm really drunk. There is a whole bunch of dudes out side, and you gotta run away before grandma finds out grandpa had an illegitimate son! |
The game currently only comes with four songs, so there are
only four stages. Once you beat the main game, there’s a Story+, where you’re
able to see the game’s true ending after playing through the game on a harder
difficulty. As you play and gain hearts by doing well, it'll advance you through the story. Don't play well enough, and you won't be able to see the next cut scene or progress to the next level. Their website states that a lot of the scenes are
inspired by different video games, books, and movies, so I’m sure many people
will recognize some of the images. Two that I really liked were the one where
Vegah’s grandfather handed him the ring, and the scene featuring the captain of
a boat. These were pretty clear references to Lord of the Rings and the Monkey
Island series. The game also features some QC codes that will get you access to
the game’s music, if you access to that.
We're a band of rythmic Ollopas and we're sailing out to sea If you see us in the waters button pressin' we will be |
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